Lessons down a rabbit hole: Alternate reality gaming in the classroom

نویسندگان

  • Shira Chess
  • Paul Booth
چکیده

Alternate Reality Games (ARG) can be used to reinforce classroom knowledge by encouraging collective learning practices and focusing on new media literacy skills. An ARG creates a game space from realworld locations by relying on information, both online and offline, to physically involve players in a game ‘space’. While the majority of large ARGs, to date, have been used as part of marketing campaigns, an increasing number of faculty teaching topics in digital media, technologies, and game studies have begun to employ the alternate reality game in the classroom. We argue that the affordances of ARGs are best integrated within a ‘play-revise-design’ format. By appropriating this emerging format in classroom spaces, we hope to teach students concepts such as new media literacies, the values of ‘safe failure’, and social learning, while giving students the tools for interactive storytelling..

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Peer Puppeteers: Alternate Reality Gaming in Primary School Settings

Whilst there has been considerable research into the potential uses of digital games in the classroom, there has been less investigation into the educational value of Alternate Reality Games (ARGs). Unlike console or computer games, in ARGs the game-world is constructed through a combination of onand off-screen media, and is created and shaped through dynamic dialogue between the designers and ...

متن کامل

Exploring the Edge of the Magic Circle: Defining Pervasive Games

Pervasive gaming is a genre of gaming systematically blurring and breaking the traditional boundaries of game. The limits of the magic circle are explored in spatial, temporal and social dimensions. These ways of expanding the game are not new, since many intentional and unintentional examples of similar expansions can be found from earlier games, but the recently emerged fashion of pervasive g...

متن کامل

Isolation and Characterization of the Progenitor Cells From the Blastema Tissue Formed at Experimentally-Created Rabbit Ear Hole

  Objective(s): Throughout evolution, mammalians have increasingly lost their ability to regenerate structures however rabbits are exceptional since they develop a blastema in their ear wound for regeneration purposes. Blastema consists of a group of undifferentiated cells capable of dividing and differentiating into the ear tissue. The objective of the present study is to isolate, culture expa...

متن کامل

The effect of reality therapy on self-efficacy in mothers of children with Down syndrome

Introduction :Down syndrome is the most prevalent abnormal chromosomal disorder in human and the best known genetic cause of mental retardation which lays the foundations for physical and congenital defects and abnormalities. Abnormal behaviors of children with Down syndrome impair their mother's self-efficacy. The present study was conducted to investigate the effect of reality therapy on gene...

متن کامل

Four different types of a single drop dripping down a hole under gravity by lattice Boltzmann method

In this paper the dynamic of a droplet on a surface with a hole is investigated under gravitational effect by using lattice Boltzmann method. Incompressible two-phase flow with high density ratio proposed by Lee is considered. Cahn’s theory is used to observe the wettability of the surface in contact with liquid and gas phases. Several parameters such as contact angle, surface tension and gravi...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • New Media & Society

دوره 16  شماره 

صفحات  -

تاریخ انتشار 2014